Metacore - Interview with Kaelis - Posted Friday, 25th August 2006 by Liam

An interview with Kaelis, a member of the late Metacore, concerning his time and projects in Metacore. Part of the series of articles on Metacore.

Liam:
What first made you conceive of reviving the Mermaid Caves?


Blake:
Well, I was just chatting with Nornagon and Daan, at some point, not too long after returning to the CC, for the first time since CL's downfall, I showed the two of them Mermaid Caves, which were something that I liked, something that a close friend of mine had done, something I blamed myself for the downfall of. So, I wanted to revive it, and, get it done, at last.

Liam:
So you, Daan and nornagon decided to revive it - where did it go from there?


Blake:
Well, we tried to contact Nina, to get permission to do it, I contacted my old friend Trix, who I thought would be able to contact her more easily than I would, sadly, she too had lost contact with her. So, we needed a new name. Nornagon, myself, and a Latin Dictionary, came up with the name "Aquatilis Caverna". Nornagon, wanted to start from scratch, to make the graphics suit DS more, we went looking for new people, 3kul was the first to join us. Then, it was you, Liam, due to your involvement with the biodome, and, well, because both Daan and Nornagon knew you. Soon after, Bloodluvingirl came, and, well, things grew from there.

Liam:
What did you like the most about Metacore, and what did you dislike the most?


Blake:
Well, I like most... Well, the friends I made, especially you and Kimmy (Bloodluvingirl/BLG). What I dislike the most? How it affected all of us, mostly in a bad way, due to what happened, and, how Kimmy really got overworked, and generally, the way the whole thing upped and died. Perhaps, though, it was best that it died.

Liam:
How do you think it could have been improved, to remove the negative effects of burnout and conflict?


Blake:
Well, we should've really been far more organised, and, well, get to work on what we needed to get done, and, then, and /only/ then, move on to new things, don't add so many people, too, try and keep a group of people who are pretty friendly, with eachother, at least, too. Also, don't push so hard. Beware the big ideas, trust me, it takes a lot of commitment to get them done.

Liam:
So your advice to any new development groups out there would be to start small, finish what you start and foster good relationships between members?


Blake:
That would be it indeed, good relationships are very important. And, for sure, don't start too ambitious, know your strengths, but, know your weaknesses, too.

Liam:
Can you think of anything else? Any particularly happy or sad moments?


Blake:
I can remember a lot of paranoia, a lot of the time.

Liam:
About what?


Blake:
I don't think we really trusted each other, at times. I remember when nornagon and I had a bit of a power struggle. It pretty much tore the group in two.

Blake:
And, personally, I think that contributed to the eventual fall of Metacore

Liam:
Was there anything you wish you could have changed about MC?


Blake:
I'm not sure, I don’t think there was much that could have been done to change that group. We were all pretty volatile, some of us still are.

Blake:
Nornagon and I, were good friends at the time, now, its pretty likely one of us is going to explode at the other. Though, I think I'm a bit better with it, now.

Blake:
Metacore changed all of us, to be honest.

Liam
It certainly did. We all learnt good things and bad things about ourselves, each other, and the highs and lows of hardcore development.


Blake:
We sure did.

Liam:
Thanks for the interview!

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