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Creating a Metaroom - Part 6: Music & CA - Posted Friday, 25th August 2006 by Liam

Part 6 of 7 from the Creation of a Metaroom: From Inception to Release series of articles.

For some, a large part of the immersion and enjoyment of Creatures is the beautiful music which plays whilst you care for your norns. Though it is not a necessary part of a room, it can add originality and interest- in this part of the tutorial, I’ll teach you how to make a simple loop using GreenReaper's 'MNGTools'.

Cellular Automata are, some would say, what makes the Creatures world go round. Norns, Ettins and Grendels all navigate by use of Cellular Automata (or CA), which roughly equate to real world 'smells'. CA encompass heat, light, moisture and more as well as what we would usually consider to be a 'smell' - this is how norns find water, food, heat sources etc. We’ll be looking at how to set up a CA system within your metaroom with help from Sine coding genius fuzzie.

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Moe's Room Modelling Basics Tutorial - Posted Thursday, 24th August 2006 by Don

This guide by our talented 3D artist Moe will users in the tricky art of modelling a metaroom in 3D. Do note that you will probably need some level of prior knowledge of 3D graphics to be able to follow the tutorial fully.

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Creating a Metaroom - Part 5: Agents - Posted Thursday, 24th August 2006 by Liam

Part 5 of 7 from the Creation of a Metaroom: From Inception to Release series of articles.

Agents are what make a room truly interesting, unique, and interactive. Without them, a room is simply a pretty picture, with no real purpose or function. There are generally 2 main purposes for agents; for norns, ettins and grendels to interact with, and for the player to interact with (or simply watch).

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Poly Modelling A Norn Head - By Moe - Posted Thursday, 24th August 2006 by Liam

This is a short series of video tutorials detailing how to poly model a norn! Perfect for all the 3d artists out there wondering how Moe gets his norns so perfect.

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Creating a Metaroom - Part 4: In-game - Posted Thursday, 24th August 2006 by Liam

Part 4 of 7 from the Creation of a Metaroom: From Inception to Release series of articles.

This section deals with how to get your room background in-game, making it into an agent file, putting music into it, making overlays, and how to structure your coding when you compile it into an agent. None of this is hard, so you’ve got nothing to fear! It’s all very, very simple.

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Photoshop Metaroom Background tutorial - Posted Thursday, 24th August 2006 by Liam

This is a tutorial on how to create metaroom backgrounds using Photoshop by zareb - a must read for all those who would like to make a room but don't have any idea how to make the background!

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