List of ArticlesMoe's Room Modelling Basics Tutorial - Posted Thursday, 24th August 2006 by Don This guide by our talented 3D artist Moe will users in the tricky art of modelling a metaroom in 3D. Do note that you will probably need some level of prior knowledge of 3D graphics to be able to follow the tutorial fully. [Full Article] [Article Complet] [Ganzer Artikel] |
Creating a Metaroom - Part 5: Agents - Posted Thursday, 24th August 2006 by Liam Part 5 of 7 from the Creation of a Metaroom: From Inception to Release series of articles.
Agents are what make a room truly interesting, unique, and interactive. Without them, a room is simply a pretty picture, with no real purpose or function. There are generally 2 main purposes for agents; for norns, ettins and grendels to interact with, and for the player to interact with (or simply watch). [Full Article] [Article Complet] [Ganzer Artikel] |
Creating a Metaroom - Part 4: In-game - Posted Thursday, 24th August 2006 by Liam Part 4 of 7 from the Creation of a Metaroom: From Inception to Release series of articles.
This section deals with how to get your room background in-game, making it into an agent file, putting music into it, making overlays, and how to structure your coding when you compile it into an agent. None of this is hard, so you’ve got nothing to fear! It’s all very, very simple. [Full Article] [Article Complet] [Ganzer Artikel] |
Photoshop Metaroom Background tutorial - Posted Thursday, 24th August 2006 by Liam This is a tutorial on how to create metaroom backgrounds using Photoshop by zareb - a must read for all those who would like to make a room but don't have any idea how to make the background! [Full Article] [Article Complet] [Ganzer Artikel] |
Creating a Metaroom - Part 3: Background - Posted Thursday, 24th August 2006 by Liam Part 2 of 7 from the Creation of a Metaroom: From Inception to Release series of articles.
We’ll look at several different ways of making the background of a room, including modelling, painting, and compositing from other images- some prefer to use just one of these techniques, others like to mix and match. For example: I tend to model everything, whereas Liger likes to composite rooms from C2 and C3/DS backgrounds. It is all a matter of preference, in the end - whatever works for you! [Full Article] [Article Complet] [Ganzer Artikel] |
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